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#1 2006-07-06 03:03:05

importeur5
Guest

Triplets

Is it possible to make triplets with the P64 sequencer?


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Originally posted by: /tRasH cAn maN

 

#2 2006-07-06 03:04:20

importeur5
Guest

Re: Triplets

I'd also like to know that!
Is it possible to enter notes outside the quarter-note grid?
I can't find any way of disabling the quantize.
I know about the shuffle function and the old doubletheBPM's trick,
but I am not asking about that.

I remember the Questions and Answers on the manual from the previous P64 edition:
"Q: Is it possible to alter the pattern length and divisions like on the 303?
A: No. The pattern length is always 16 notes, straight 4/4. (And if
you want waltz, maybe the P64 isn't really what you're looking for)."

I don't really want waltz but I think that always 16 notes and
straight 4/4, although it may be enough for the MonoSynth and BassLine
editions, is a big limitation on the sequencer software.

Anyway the cartridge is just great...

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Originally posted by: vcf00l

 

#3 2006-07-06 03:04:58

importeur5
Guest

Re: Triplets

So, I finaly thought I found a work around the triplet issue. Here's what I did:
I created two extra instruments identical to the one I'd like to tripple!
I let these two use tables, unticked the initial trigger and waveform on the first step and set
sync to 'TICKS'.
On the third step I put a trigger and the wave form for the first extra instrument, and on the
fith step for the second extra instrument.
Since 1/4 of a bar consists of 24 ticks, I needed each note to be 8 ticks long (for an triplet 8th
note) instead of 6 ticks (for a straight 16th note).
So if I'd want to play a group of 8th triplets, I'd use the initial instrument followed by the two
ones I just created.
Unfortunatly, these instruments wheren't triggered in perfect sync. I tried just about every
combinations of 'Triggers' (normal, Hard & Soft), but I couldn't get a satisfatory result.
I must say that I would be disapointed if triplets have been overseen by P64's developer(s).
Well, feel free to continue on these settings. Perhaps you'll find that golden setting that'll
make triplets work!

Over & out

____________________________________________________________________________________

Originally posted by: /tRasH cAn maN

 

#4 2006-07-06 03:09:19

importeur5
Guest

Re: Triplets

tRasH cAn maN wrote:

So, I finaly thought I found a work around the triplet issue. Here's what I did:
I created two extra instruments identical to the one I'd like to tripple!
I let these two use tables, unticked the initial trigger and waveform on the first step and set
sync to 'TICKS'.
On the third step I put a trigger and the wave form for the first extra instrument, and on the
fith step for the second extra instrument.
Since 1/4 of a bar consists of 24 ticks, I needed each note to be 8 ticks long (for an triplet 8th
note) instead of 6 ticks (for a straight 16th note).
So if I'd want to play a group of 8th triplets, I'd use the initial instrument followed by the two
ones I just created.

Wow... you're the man!
We thought about the possibility of making something like this on the
wavetables but didn't really tried yet.
We are constantly using other timing values, not just triplets, we
love notes in the 'middle of nowhere', and doing so with the
wavetables seems really tricky.

tRasH cAn maN wrote:

Unfortunatly, these instruments wheren't triggered in perfect sync. I tried just about every
combinations of 'Triggers' (normal, Hard & Soft), but I couldn't get a satisfatory result.

I have similar problems...
Can somebody point to a good explanation on that problem on the SID
triggers... Hard-Soft-Normal...? This is something I never really
undestood on any C64 editor-tracker I tried before.

tRasH cAn maN wrote:

I must say that I would be disapointed if triplets have been overseen by P64's developer(s).

Me too... But just a little bit... smile

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Originally posted by: vcf00l

 

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